I’m pretty much trynna do this: How to disable color interpolation when using vertexColors? but since the original question has no answer I’m asking again as it seems like a problem that should have an easily accessible solution that begginers should be able to understand.
One more thing i would like to ask the three.js community is why is the data accessible from a meshGeometry been limited so much when bufferedGeometries where removed? I keep getting redirected to this post talking about the performance benefits: THREE.Geometry will be removed from core with r125 but it just feels wierd not having any face information of a mesh.
Is this demo relevant?
https://codepen.io/boytchev/full/GRwMdPj
![image](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/b/2/b27caa2688f0e627024f0e52460b5de3070fc0a5.jpeg)
Note: left image – interpolated vertex colors; right image – clear face colors (actually, not, these are again vertex colors, but each face is colored individually)
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yhea that looks good any idea on how to get the same effect with react-three/fiber?
Sorry, I don’t do R3F. I hope that some of the R3F gurus will answer, but there are rumors, that any pure Three.js can be used within R3F.
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thanks anyways that was exactly what I was looking for
just for future reference found how to do the same in r3f
export const Component = () => {
const meshRef = useRef();
useEffect(() => {
meshRef.current.geometry = meshRef.current.geometry.toNonIndexed( );
}, [meshRef])
return (
<mesh ref={meshRef} >
...
</mesh>
);
}
ps: this is very much a hack but hopefully someone can build on it as it’s good enough for my usecase
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