I’m pretty much trynna do this: How to disable color interpolation when using vertexColors? but since the original question has no answer I’m asking again as it seems like a problem that should have an easily accessible solution that begginers should be able to understand.
One more thing i would like to ask the three.js community is why is the data accessible from a meshGeometry been limited so much when bufferedGeometries where removed? I keep getting redirected to this post talking about the performance benefits: THREE.Geometry will be removed from core with r125 but it just feels wierd not having any face information of a mesh.
Is this demo relevant?
https://codepen.io/boytchev/full/GRwMdPj

Note: left image – interpolated vertex colors; right image – clear face colors (actually, not, these are again vertex colors, but each face is colored individually)
yhea that looks good any idea on how to get the same effect with react-three/fiber?
Sorry, I don’t do R3F. I hope that some of the R3F gurus will answer, but there are rumors, that any pure Three.js can be used within R3F.
thanks anyways that was exactly what I was looking for
just for future reference found how to do the same in r3f
export const Component = () => {
const meshRef = useRef();
useEffect(() => {
meshRef.current.geometry = meshRef.current.geometry.toNonIndexed( );
}, [meshRef])
return (
<mesh ref={meshRef} >
...
</mesh>
);
}
ps: this is very much a hack but hopefully someone can build on it as it’s good enough for my usecase