How to change the color and texture in uniforms three.js become image?

var THREE = require('three');
var defaultTexture = require('./particle-texture.js');
var vertexShader = require('./particle-vertex-shader.js');
var fragmentShader = require('./particle-fragment-shader.js');

// var fixTexture = require('./index.png');
//var color = require ('/home/ubuntu/Training/pm-master/src/galaxy/native/defaultnode.js');
// //var  defaultnode = require('./src/galaxy/native/defaultnode.js');
module.exports = createParticleMaterial;
// var texture = new THREE.Texture();
// var imageLoader = new THREE.ImageLoader(manager);
// createParticleMaterial(0xff00ff);
// var texture = THREE.ImageUtils.loadTexture("/home/ubuntu/Training/pm-master/node_modules/unrender/lib/index.png");
//
// texture.needsUpdate = true;
// imageLoader.load("index.png",function (image){
//     texture.image = image;
//     texture.needsUpdate = true;
// });
//obj.mesh.material.uniforms.texture.value = THREE.ImageUtils.loadTexture(defaultTexture);
var texture = new THREE.ImageLoader.load("aaaa.jpg");
//obj.mesh.material.uniforms.texture.needsUpdate = true;
texture.needsUpdate = true;
function createParticleMaterial() {

    var attributes = {
        size: {
            type: 'f',
            value: null
        },
        customColor: {
            type: 'c',
            value: null
        }
    };

    var uniforms = {
          color: {
              type:"c",
              value :new THREE.Color(0xffffff)
          },
        texture: {
            type: "t",
            value: texture
        }
    }

    var material =  new THREE.ShaderMaterial({
        uniforms: uniforms,
        attributes: attributes,
        vertexShader: vertexShader,
        fragmentShader: fragmentShader,
        transparent: false
    });

    return material;
}

What revision of Three.js do you use?

You should load your texture like this:

var loader = new THREE.TextureLoader();
var texture = loader.load( 'aaaa.jpg' );

No need to set needsUpdate to true. This happens automatically by TextureLoader when the texture is fully loaded.