hi, I just started three.js
I want to know how to load obj and mtl to modify the material
From default (MeshPhongMaterial) to MeshBasicMaterial
For example, blender exported obj and mtl

and I loaded it from three.js
But, How do i implement shadeless in Blender in three.js?
Can I change the material?
As follows I want to lighten the dark part of the object.

Could you tell me how to make a realistic feel?
Thank you for your kind reply.
    function init() {
	//공간과 카메라
    var scene = new THREE.Scene();
    var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
    var webGLRenderer = new THREE.WebGLRenderer({
    	//alpha: true,
    	antialias: true
    });
    webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE));
    webGLRenderer.setSize(window.innerWidth, window.innerHeight);
    camera.position.set(30, 30, 0);
    camera.lookAt(scene.position);
    console.log(camera);
    
  	//빛
	var light = new THREE.PointLight( 0xffffff, 1.5 );
	camera.add( light );
    var ambientLight = new THREE.AmbientLight( 0xffffff, 0.5 );
	scene.add( ambientLight );
	scene.add( camera );
    
	//control - 회전과 카메라 인터렉션
	var orbitControls = new THREE.OrbitControls(camera);
	console.log(orbitControls);
    orbitControls.autoRotate = false;
    var clock = new THREE.Clock();
    var onProgress = function ( xhr ) {
		if ( xhr.lengthComputable ) {
			var percentComplete = xhr.loaded / xhr.total * 100;
			console.log( Math.round(percentComplete, 2) + '% downloaded' );
		}
	};
	var onError = function ( xhr ) { };
	
    var path = "./resources/projects/";
    var fileName = "FL002.mtl";
    var url = "./resources/projects/FL002.mtl";
    
    var mtlLoader = new THREE.MTLLoader();
    var objLoader = new THREE.OBJLoader();
    
    var materials = new THREE.MeshBasicMaterial();
    
    mtlLoader.setPath(path);
    mtlLoader.load( fileName, function( materials ) {
        materials.preload();
        objLoader.setPath(path);
        objLoader.setMaterials( materials );
        
        console.log(materials);
		objLoader.load( 'FL002.OBJ', function ( object ) {
            console.log(object);
            object.children[0].material.map.anisotropy = 3;
            //object.children[0].material.needsUpdate = true;
            
            scene.add( object );
        }, onProgress, onError);
    });
     
    document.getElementById("WebGL-output").appendChild(webGLRenderer.domElement);
	render();
    function render() {
        var delta = clock.getDelta();
        orbitControls.update(delta);
        requestAnimationFrame(render);
        webGLRenderer.render(scene, camera);
    }
