edge_vec = edge_start_pt.vector_to edge_end_pt
edge_vec.reverse! if edge_vec.y > 0
In my code my plane is at xz axis
From the above code i decode
edge_vec = edge_start_pt.vector_to edge_end_pt
This to :
edge_vec = new THREE.Vector3().subVectors(edge_start_pt, edge_end_pt).normalize();
what is the equivalent for this in three js
edge_vec.reverse! if edge_vec.y > 0
I am using the same about formula but for this x axis. Writting you because your calculation are helpfull.
Here i am trying to find the skew of an line with respect to x axis. Please suggest me if you have any better idea