Please I need to color each face with differenr color without blending color using buffer geometry .
const colors = [];
// Set the color for each vertex
for (let i = 0; i < 201; i++) {
for (let j = 0; j < 13; j++) {
// Set the color for each vertex based on the face index
if (i <201 && j <2) {
colors.push(1, 0, 0); // color the first face as red
}
else if (i <201 && j>10) {
colors.push(1, 0, 0); // color the first face as red
}
else {
const color = new THREE.Color('gray'); // Red color for example
// Push the color values to the colors array
colors.push(color.r, color.g, color.b);
}
}
}
I want to be like this:
this one