There is however a fundamental problem in the current implementation which is discussed at GitHub:
The projected decal is distorted right now when the projector is placed above steep changes of vertex data. It works best for flat surfaces. So you might need a custom enhancement for your use case.
Many thanks for the good information.
I tested how to apply decal you adviced me to multi meshes.
I tried uv-mapping from Blender and texture mapping to exported multi meshes.
I think it could be another way for this.