Hello! Please help me understand how to apply another material and alphaMap to exported model from blender
You can traverse through the parsed glTF
scene and replace materials with a new one (using an alpha map). Try to use a code like the following in your onLoad()
callback:
var newMaterial = new THREE.MeshStandardMaterial( { alphaMap: map } );
gltf.scene.traverse( ( object ) => {
if ( object.isMesh ) {
object.material = newMaterial;
}
} );
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Thank You so much
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