How to Align Particles Along the Z-Axis for a Tunnel Effect in Three.js?

Inspired with this topic.
The burst is made of patched fat lines.

Picture:


Demo: https://codepen.io/prisoner849/full/pvoKoGz

PS Not sure, if this is relevant to the topic at all. Apologies in advance. Made it just for fun. :sweat_smile:

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