I now have a glb file, which is probably a teddy bear. I want to achieve a furry toy effect on the surface. I have tried to generate hair by sampling points, but the effect is not good.
Effect to be achieved:
babylon.js achieve furmaterial :Babylon.js docs
thanks the second way i tried ,the effect is not good
The second one does calculations on the CPU, because of this there is low fps.
Then use first.
Here is a threejs version of the first one posted by @Chaser_Code.
Not completely the same, but almost.
It probably has some bugs, but seems to work ok.
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thanks!!!