You want the vertices to form a sphere? Something like:
const v = new Vector3();
function randomPointInSphere( radius ) {
const x = _Math.randFloat( -1, 1 );
const y = _Math.randFloat( -1, 1 );
const z = _Math.randFloat( -1, 1 );
const normalizationFactor = 1 / Math.sqrt( x * x + y * y + z * z );
v.x = x * normalizationFactor * radius;
v.y = y * normalizationFactor * radius;
v.z = z * normalizationFactor * radius;
return v;
}