Here is code, when I change its extension from html to php, its stop working.
<head>
<title>three.js webgl - effects - parallax barrier</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
body {
margin: 0;
background-color: #000;
color: #fff;
font-family: Monospace;
font-size: 13px;
line-height: 24px;
overscroll-behavior: none;
}
a {
color: #ff0;
text-decoration: none;
}
a:hover {
text-decoration: underline;
}
button {
cursor: pointer;
text-transform: uppercase;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
box-sizing: border-box;
text-align: center;
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
pointer-events: none;
z-index: 1; /* TODO Solve this in HTML */
}
a, button, input, select {
pointer-events: auto;
}
.lil-gui {
z-index: 2 !important; /* TODO Solve this in HTML */
}
@media all and ( max-width: 640px ) {
.lil-gui.root {
right: auto;
top: auto;
max-height: 50%;
max-width: 80%;
bottom: 0;
left: 0;
}
}
#overlay {
position: absolute;
font-size: 16px;
z-index: 2;
top: 0;
left: 0;
width: 100%;
height: 100%;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
background: rgba(0,0,0,0.7);
}
#overlay button {
background: transparent;
border: 0;
border: 1px solid rgb(255, 255, 255);
border-radius: 4px;
color: #ffffff;
padding: 12px 18px;
text-transform: uppercase;
cursor: pointer;
}
#notSupported {
width: 50%;
margin: auto;
background-color: #f00;
margin-top: 20px;
padding: 10px;
}
</head>
<body>
<!-- <div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - effects - parallax barrier<br/>
skybox by <a href="https://www.pauldebevec.com/" target="_blank" rel="noopener">Paul Debevec</a>
</div> -->
<script type="module">
import * as THREE from '../build/three.module.js';
import { ParallaxBarrierEffect } from './jsm/effects/ParallaxBarrierEffect.js';
let container, camera, scene, renderer, effect;
const spheres = [];
let mouseX = 0;
let mouseY = 0;
let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;
document.addEventListener( 'mousemove', onDocumentMouseMove );
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 100 );
camera.position.z = 3;
camera.focalLength = 3;
const path = "textures/cube/pisa/";
const format = '.png';
const urls = [
path + 'px' + format, path + 'nx' + format,
path + 'py' + format, path + 'ny' + format,
path + 'pz' + format, path + 'nz' + format
];
const textureCube = new THREE.CubeTextureLoader().load( urls );
scene = new THREE.Scene();
// scene.background = textureCube;
const geometry = new THREE.SphereGeometry( 0.1, 32, 16 );
const material = new THREE.MeshBasicMaterial( { color: 0xd6b37c, envMap: textureCube } );
for ( let i = 0; i < 100; i ++ ) {
const mesh = new THREE.Mesh( geometry, material );
mesh.position.x = Math.random() * 10 - 5;
mesh.position.y = Math.random() * 10 - 5;
mesh.position.z = Math.random() * 10 - 5;
mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
scene.add( mesh );
spheres.push( mesh );
}
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
container.appendChild( renderer.domElement );
const width = window.innerWidth || 2;
const height = window.innerHeight || 2;
effect = new ParallaxBarrierEffect( renderer );
effect.setSize( width, height );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
effect.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX ) / 100;
mouseY = ( event.clientY - windowHalfY ) / 100;
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
const timer = 0.0001 * Date.now();
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
for ( let i = 0, il = spheres.length; i < il; i ++ ) {
const sphere = spheres[ i ];
sphere.position.x = 5 * Math.cos( timer + i );
sphere.position.y = 5 * Math.sin( timer + i * 1.1 );
}
effect.render( scene, camera );
}
</script>
</body>