How do I use InstancedMesh with RawShaderMaterial?

Is it possible to instance a prebuilt object (e.g. BoxBufferGeometry) with RawShaderMaterial? The instancing examples in Three.js work with MeshBasicMaterial though. I am assuming that setMatrixAt() needs to be applied differently. Is that right?

const geometry = new THREE.SphereBufferGeometry(4, 32, 32)
const materialBasic = new THREE.MeshBasicMaterial({ color: 'red' })

const material = new THREE.RawShaderMaterial({
  uniforms,
  vertexShader: vertexShader,
  fragmentShader: fragmentShader,
})

const mesh1 = new THREE.InstancedMesh(geometry, materialBasic, size);

const mesh2 = new THREE.InstancedMesh(geometry, material, size);

for (let i = 0; i < 10; i++) {
  const matrix = new THREE.Matrix4();
  matrix.setPosition(i * 10, 0, 0);
  mesh1.setMatrixAt(i, matrix);

  //I don't see instances of mesh2 except for original one
  mesh2.setMatrixAt(i, matrix);
}