I can’t seem to find information on how to access the camera world position when in WebXR. Some sources seem to indicate I want to use .setFromMatrixPosition(camera.matrixWorld)
but --EDIT-- it works.
There is a known issue in this context. All Object3D.getWorld*()
methods do not work when presenting since they recompute the camera’s world matrix which currently produces wrong results. The details about this bug are explained in the following issue:
The workaround is indeed the usage of Vector3.setFromMatrixPosition()
:
cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
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I presume you mean “matrixWorld” and not “worldMatrix”?
I don’t know what I was doing but yes, you’re correct. It seems to work (I was doing something wrong on my end).
Cheers!
Ops, you’re right. Let me fix the typo.
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