How to add script code to mesh?
You create a mesh in Javascript, assign it to a variable and then assess that variable to change properties of the mesh.
What I mean is that I created a JS script and wanted to attach it to the mesh, just like in the editor
How about assigning your custom update()
function to Object3D.userData
? In the animation loop, you can then traverse through the scene and then call update()
for an object if present.
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- Could you give me a demo? Thank you very much
Something like this: Edit fiddle - JSFiddle - Code Playground
Full code:
let camera, scene, renderer;
let mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 4;
scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
mesh.userData.update = function() {
mesh.rotation.y += 0.01;
};
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
scene.traverse( updateCallback );
renderer.render( scene, camera );
}
function updateCallback( object ) {
if ( object.userData.update !== undefined ) object.userData.update();
}
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