I haven’t coded in js before, can someone explain why I can print the width+height inside the local function but I get a null if I use it in the bottom? Is there a way I can grab the width outside or would that not be preferred?
The image isn’t loaded yet right after the
load() is no sync method.
With the async/await pattern you can do this:
const loader = new THREE.TextureLoader(); const texture = await loader.loadAsync('./image.png'); geometry.scale.x = texture.image.width;
This code has to run in an async context though.