How can I update influences of a MorphTarget by another GLTF animation data's influences values?

Hello, I have loaded a GLTF model which contains an animation. It have influences values which is the animation I need.

Then, I want using these values to update another 3D model using MorphTarget.

But, how can I set the influences of new model?

Load the first model got influcens

var gltfLoader = new GLTFLoader();
      gltfLoader.setKTX2Loader(ktx2Loader)
      gltfLoader.setMeshoptDecoder(MeshoptDecoder)
      gltfLoader.load("/assets/facecap.glb", (gltf) => {
        var mesh = gltf.scene.children[0];
        mesh.position.set(1, 1, 0)
        scene.add(mesh);
        mixer = new THREE.AnimationMixer(mesh);
        this.faceAnimation = gltf.animations[0]
        console.log('faceAnimation1', this.faceAnimation)
        mixer.clipAction(this.faceAnimation).play();

        const head = mesh.getObjectByName("mesh_2");
        const influences = head.morphTargetInfluences;
        console.log('morphTargetDictionary1: ', head.morphTargetDictionary)
        console.log('influences1: ', influences)
        this.demoInfluences = influences

        for (const [key, value] of Object.entries(
          head.morphTargetDictionary
        )) {
          folderNormal
            .add(influences, value, 0, 1, 0.01)
            .name(key.replace("blendShape1.", ""))
            .listen(influences);
        }
      });

I want set it in second model:

var head = mesh.getObjectByName("POLYWINK_Bella")
        const influences = head.morphTargetInfluences;
        console.log('influences: ', influences)
        console.log('morphTargetDictionary: ', head.morphTargetDictionary)
        const morphTargetDict = head.morphTargetDictionary
        // util animation loaded
        if (this.demoInfluences) {
          console.log('demoInfluences', this.demoInfluences)
          // var faceAnimationRetargeted = new Array(this.faceAnimation.length)

          for (const [key, value] of Object.entries(morphTargetDict)) {
            console.log(key, value);
            var newKey = key.replace("BS_Node.", "")
            newKey = newKey.replace("Left", "_L")
            newKey = newKey.replace("Right", "_R")
            if (newKey in this.morphTargetDictNormal) {
              influences[value] = this.demoInfluences[this.morphTargetDictNormal[newKey]]
            }
          }
          // this.faceAnimation.
          // mixer2.clipAction(faceAnimationRetargeted).play();
        }

        console.log('now the influences: ', influences)

        for (const [key, value] of Object.entries(morphTargetDict)) {
          folder
            .add(influences, value, 0, 1, 0.01)
            .name(key.replace("BS_Node.", "B_"))
            .listen(influences);
        }
      });

but the influcens values not update.

note, I don’t want set Animation directly, since I need to switch the animation blendshapes order by keys.

Is there a way to make it?