How can I remove the aliasing from my mesh?

okay, noted, but what if i want to remove the moire effect completely case it is showing in almost all part of my shirt, even the one with the flast surface

I would suggest to try out a low poly version first, because it’s easy to do and requires less of a pain in your current code. You won’t need uvs since you won’t be applying any additional map.

If it doesn’t work, then you would have to go ahead with textures or using post processors

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ohh ohh okay , i saw somthing like this https://threejs.org/examples/webgl_postprocessing_taa.html, wanted to give it a shot. from my 3d modelling guy, he said it is antiailisin thats the issue