How can I optimise my THREE.JS rendering?

I’m not sure where you get that assumption, bounding volume hierarchy is the fastest what to calculate the bounding volume of the most complex shapes,
https://gkjohnson.github.io/three-mesh-bvh/example/bundle/skinnedMesh.html

You can see this thread also… Its a library that automatically creates the bounding volume hierarchy for your meshes :slight_smile: