How can I dispose animationMixer's actions while it finished its Loop once?

I created a small duration action once to perform an interaction by listening to the mousemoving event. Bug after a while, I checked the console.log and find out that there were thousands of actions under the mixer. I can catch the ‘finished’ event of this action play, bug how can I dispose/remove it in order to release memory?

Thank you, dude.

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