When zoomin, please check the red part(contains lots of small triangles 2pixel*2pixel) in the following,
screenshot:
wireframe:
source code:
this.mesh = new THREE.Mesh( undefined, new THREE.MeshBasicMaterial( {
side: THREE.BackSide,
//color: 0xffffff,
vertexColors: true,
//wireframe:true,
} ) );
let geometry = new THREE.BufferGeometry().setFromPoints( vertices );
geometry.index = new THREE.BufferAttribute(indexes, 1);
geometry.setAttribute( ‘color’, new THREE.Float32BufferAttribute( colors, 3 ) );
this.mesh.geometry = geometry;