HDRI background position

Yes, I’m using it like this:

const loader = new THREE.CubeTextureLoader();
const texture = loader
    .load([
        '../images/env/px.png',
        '../images/env/nx.png',
        '../images/env/py.png',
        '../images/env/ny.png',
        '../images/env/pz.png',
        '../images/env/nz.png'
    ]);
scene.background = texture;