The project in work on requires multiple mouse move events which need to be handled at once.
1: MouseMove event which run a real-time coordinated updater using ray caster
2: MouseMove event which allows me to click and drag objects in scene
These two function need to be executed at once. Though I can add two event Listeners as the project grows and more such events might be needed, the complexity increases. I’m looking for some way in which I can handle all the mouse events at once place and execute the logic (which I’m looking for).