GLTF Model animation position scaled down

Hi!

I have animations in Blender that, are just consecutive routes of the donut on the conveyor belt (from one station to another). When I run any of the actions in three.js as a first animation, everything works fine, but when I try to play the next animation after the first one, it seems like the whole coordination system of the animation is scaled-down, and the donut position is not updated properly. https://github.com/marlucz/donut_factory/blob/6be2275fc0088fb5068e319c7150eceb59ba786b/src/Experience/World/Donut.js here is the code for the donut animation handler, and if someone would like to check that, you can play with animations by adding ‘/#debug’ to the route. It’s wip so code is messy and textures are exported with the lowest resolution for faster development.

Found the solution here: Playing an animation changes behaviour of next animation - #6 by Gustavo_Voigt