Couple of last mile questions before we launch our platform (spoiler: it’s a surprise
I keep getting these messages in console which may be normal (or not ) but here it goes:
- Get world direction: I guess it’s a simple fix? But what should I instruct dev team to avoid?
- UV duplication: this one seems weird: why does it duplicate UV’s to support Aom? We use a gltf export from substance. Shouldn’t happen?
3- texture resize: we use 1k textures and confirmed proper set up size from substance and in the gltf file… its all 512/1024/2048… why does three.js resize?