Well, I have a big problem and it’s about how to put glTF´s measurements given by blender on a loaded model.

This is what i did:

I used the default cube model that Blender gives you when you open it, the I got the cube´s measurements.

I made a program and its function is to get the loaded object´s measurements so it could get the surface´s area. (cube´s surface area = 24m^)

This is the way i get the area

```
gltf.scene.traverse( function ( child ) {
if ( child.isMesh) {
//Setting the buffer geometry
const bg = child.geometry;
child.geometry = (new THREE.Geometry()).fromBufferGeometry(bg)
glTFGeometry = child.geometry;
console.log(glTFGeometry);
var caras = glTFGeometry.faces;
console.log(caras);
var area = 0.00;
for (let i = 0; i < caras.length; i++) {
var face = caras[i];
var va = geometry.vertices[face.a];
var vb = geometry.vertices[face.b];
var vc = geometry.vertices[face.c];
var t = new THREE.Triangle(va,vb,vc);
console.log(t);
var tarea = t.getArea();
area += tarea;
}
console.log(area);
```

the last console.log() is the “2” on the image below

then i tried uploading a 5x5 face cube and I got the same number so I supose that by default three.js gives to the loaded objects specific bounds or something like that. So here I am asking for help, if you got here thanks for reading anyway (: