here’s my theory
i create a boxGeometry of size 1,1,1
new THREE.BoxGeometry( 1, 1, 1 );
i translate the geometry using
geometry.translate(0,0.5.,0)
or
geometry.applyMatrix4( new THREE.Matrix4().makeTranslation( 0, 0.5, 0 ) )
now i expect the center/origin/pivot point to be at the bottom of the cube & and if i animate mesh.scale.y it should look like its growing from a stationary position. But in practice the mesh seems to getting translated way to much.
what could be the issue ?
fiddle (translate part at the end)