3D level from film.
The game experience will be even better if you use
PointerLockControls in your app like in this example:
Right now, the controls are a bit inconvenient.
)) But it works on a phone and tablet.
That’s true. I would check for mobile devices and only then offer the current controls. In all other cases, I would use
Thanks. ) I will use it.
How did you achieve the effect where distant things are slightly blurry, and then as you move closer, they become clear?
Awesome work, by the way
I did not do any effects, only added fog:
scene.fog = new THREE.FogExp2 (0x8fcfec, 0.017);
Hehe, even better, since that means I can implement the fog thingie, too! Thanks.
Very cool! Kind of creepy too.
NIce game vasilii! What did you use for collision detection?
Thanks )) I draw n-gon areas for player.
And check Player in any n-gons or not with this formula: