FPS screen in code :
import Stats from 'three/addons/libs/stats.module.js';
...
let stats, container;
...
container = document.getElementById( 'container' );
...
container.appendChild( renderer.domElement );
...
stats = new Stats();
container.appendChild( stats.dom );
...
stats.update();
But this not working ;_;
All code:
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - orbit controls</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #ccc;
color: #000;
}
a {
color: #f00;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - orbit controls
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import Stats from 'three/addons/libs/stats.module.js';
let camera, controls, scene, renderer;
let stats, container;
init();
//render(); // remove when using next line for animation loop (requestAnimationFrame)
animate();
function init() {
container = document.getElementById( 'container' );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x94afb5 );
scene.fog = new THREE.FogExp2( 0x94afb5, 0.002 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//container.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 400, 200, 0 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
controls.listenToKeyEvents( window ); // optional
//controls.addEventListener( 'change', render ); // call this only in static scenes (i.e., if there is no animation loop)
controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
controls.dampingFactor = 0.05;
controls.screenSpacePanning = false;
controls.minDistance = 100;
controls.maxDistance = 500;
controls.maxPolarAngle = Math.PI / 2;
// world
// ΡΠΈΡΡΡ ΠΊΠ²Π°Π΄ΡΠ°ΡΡ ΠΎΡΠ΅ΠΉ
//--------------Π‘ΠΎΠ·Π΄Π°Π΅ΠΌ ΠΎΠ±ΡΠ΅ΠΊΡ-------------------
const points = [];
points.push(new THREE.Vector3(-10, 10, 0));
points.push(new THREE.Vector3(10, 10, 0));
points.push(new THREE.Vector3(10, -10, 0));
points.push(new THREE.Vector3(-10, -10, 0));
points.push(new THREE.Vector3(-10, 10, 0));
const osxyMaterial = new THREE.LineBasicMaterial({ color: 0x7457bd, linewidth: 1 });
const osxyGeometry = new THREE.BufferGeometry().setFromPoints(points);
const osxy = new THREE.Line(osxyGeometry, osxyMaterial);
scene.add(osxy);
const points1 = [];
points1.push(new THREE.Vector3(0, -10, 10));//Π£ΠΊΠ°Π·ΡΠ²Π°Π΅ΠΌ Π²Π΅ΠΊΡΠΎΡ ΠΏΠ΅ΡΠ²ΠΎΠΉ ΡΠΎΡΠΊΠΈ
points1.push(new THREE.Vector3(0, 10, 10));//Π£ΠΊΠ°Π·ΡΠ²Π°Π΅ΠΌ Π²Π΅ΠΊΡΠΎΡ Π²ΡΠΎΡΠΎΠΉ ΡΠΎΡΠΊΠΈ
points1.push(new THREE.Vector3(0, 10, -10));
points1.push(new THREE.Vector3(0, -10, -10));
points1.push(new THREE.Vector3(0, -10, 10));
const osxzMaterial = new THREE.LineBasicMaterial({ color: 0x3d803d, linewidth: 1 });
const osxzGeometry = new THREE.BufferGeometry().setFromPoints(points1);
const osxz = new THREE.Line(osxzGeometry, osxzMaterial);
scene.add(osxz);
const points2 = []
points2.push(new THREE.Vector3(-10, 0, 10));//Π£ΠΊΠ°Π·ΡΠ²Π°Π΅ΠΌ Π²Π΅ΠΊΡΠΎΡ ΠΏΠ΅ΡΠ²ΠΎΠΉ ΡΠΎΡΠΊΠΈ
points2.push(new THREE.Vector3(10, 0, 10));//Π£ΠΊΠ°Π·ΡΠ²Π°Π΅ΠΌ Π²Π΅ΠΊΡΠΎΡ Π²ΡΠΎΡΠΎΠΉ ΡΠΎΡΠΊΠΈ
points2.push(new THREE.Vector3(10, 0, -10));
points2.push(new THREE.Vector3(-10, 0, -10));
points2.push(new THREE.Vector3(-10, 0, 10));
const osyzMaterial = new THREE.LineBasicMaterial({ color: 0xab5641, linewidth: 1 })
const osyzGeometry = new THREE.BufferGeometry().setFromPoints(points2)
const osyz = new THREE.Line(osyzGeometry, osyzMaterial)
scene.add(osyz)
// lights
const dirLight1 = new THREE.DirectionalLight( 0xffffff );
dirLight1.position.set( 1, 1, 1 );
scene.add( dirLight1 );
const dirLight2 = new THREE.DirectionalLight( 0x002288 );
dirLight2.position.set( - 1, - 1, - 1 );
scene.add( dirLight2 );
const ambientLight = new THREE.AmbientLight( 0x222222 );
scene.add( ambientLight );
// ΡΡΡ!!! ΡΡΠ°ΡΠΈΡΡΠΈΠΊΠ°.
stats = new Stats();
//container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
controls.update(); // only required if controls.enableDamping = true, or if controls.autoRotate = true
render();
//stats.update();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>