Just released v1.0 of FLOAT on GitHub. A project I’ve been working on for a while exploring first-person momentum traversal and brutalist architecture in the browser.
Currently featuring a custom 60Hz kinematic character controller, momentum conservation, sliding with physical capsule ducking, wall running, and chained wall jumps. No combat or enemies — just movement and atmosphere.
Live demo: https://floatparkour.vercel.app
GitHub: GitHub - Henrique-Teruya/3d-platform-game · GitHub
What’s inside:
- Physics & Movement: Custom kinematic controller built with
@dimforge/rapier3d-compat(WASM) at a fixed 60Hz timestep. Features variable jump height, coyote time (120ms), jump buffering (140ms), Quake/Source-style air strafing, slide slope acceleration, and moving platforms with velocity inheritance. - Monumental Brutalism: Colossal concrete structures, colonnades, and suspended monoliths. Built with procedural DataTextures (board-formed concrete and stone tiles) generated in real-time — zero external image downloads.
- Rendering & Atmosphere: Custom GLSL tri-color atmospheric sky dome with solar disc, PCF soft shadows, and exponential depth fog. Heavily optimized with
THREE.InstancedMeshto run under 68 draw calls and ~5,000 triangles in scene. - Procedural Soundscape: 100% synthesized in real-time via Web Audio API. Includes a speed-reactive Biquad wind filter, generative harmonic drone chords for each biome, surface-specific foley, and resonant shrine bells.
- 3 Playable Levels: Includes “The Awakening”, “The Monoliths”, and “The Ascension”, complete with instant shrine respawns (<150ms ethereal fade) and speedrun telemetry.
- Real-time Tuning GUI: You can append
?debug=1to the URL to open an in-gamelil-guipanel and live-tweak gravity, sprint speeds, jump velocity, and wall friction. - Mobile Support: Fully playable on touch devices with virtual joystick controls.
The project is completely open source. There’s still a lot of ideas I’d love to experiment with in the future (like time-trial ghost replays and more architectural zones).
Hope you have fun exploring the monoliths! Any feedback, critique, or bug reports are very welcome.

