Fix png image in left upper corner despite rotating camera

Hello, I try to fix a logo at the upper left corner of a scene (which is a rectangular rotating mesh)
Since i want to make a screenshot I cannot use a second camera. So I think I must move the logo to the position at each rendering loop

What would be the best way to manage that?

I forgot to say that it also should have the fix size no matter if the camera is zoomed in or out and the direction of the rotation changes.

Sprites are the way to go for something like this. Take a look at this example how it’s implemented :slight_smile:

Thank you - this looks as if it is exact what I am looking for. will give it a try immediately