I’m trying to figure out how to find the closest grid vertex to the mouse cursor position. Let’s say I have a threejs gridHelper on which I want to implement a drawing of a polyline with “snapping” functionality . When hovering over the grid with the mouse cursor, I would like to know which is the closest grid cell vertex that I would need to “snap” to in order to continue drawing the polyline with my mouse.
I looked for different ways to achieve this, but without any progress. I found an example showing how to highlight edges of a mesh, but I’m unsure if some of the code would be helpful for what I need: Edit fiddle - JSFiddle - Code Playground
Any ideas would be highly appreciated.