Fbx Model is not loading

I am very new to three.js. I was tried to load a 3D model using class. But it is not loading my 3D model. My console is not showing any errors and I am able to see the grid that I have created.

Here is My code

renderCam()

  {

    this.renderer = new THREE.WebGLRenderer( { antialias: true } );

    this.renderer.setPixelRatio( window.devicePixelRatio );

    this.renderer.setSize( this.container.clientWidth, this.container.clientHeight );

    this.renderer.shadowMap.enabled = true;

    this.container.appendChild( this.renderer.domElement ); 

    this.controls= new THREE.OrbitControls(this.camera,this.renderer.domElement);

    this.controls.update();

  }

  //Here is the script for loading my 3D object

  loadModel()

  {

    this.loader = new THREE.FBXLoader();

    console.log("done")

    this.loader.load('assets/jasper.fbx', function(object){

    console.log("Here");

    });
this.scene.add(object);

  }

  animate()

  {

    const game = this;

    requestAnimationFrame(function(){game.animate();});

    this.renderer.render(this.scene,this.camera);

  }

}

This looks wrong. Try it like this:

this.loader.load('assets/jasper.fbx', function(object){

    console.log("Here");
    this.scene.add(object);

});

I changed My code like this.

    loadModel()
  {
    const loader = new THREE.FBXLoader();
    const game=this;
    console.log("done")
    loader.load('assets/jasper.fbx', function(object){
    console.log("Here");
    object.traverse( function ( child ) {

      if ( child.isMesh ) {

        child.castShadow = true;
        child.receiveShadow = true;

      }
     
    } );
    game.scene.add(object);
    });
  }
  animate()
  {
    const game = this;
    requestAnimationFrame(function(){game.animate();});
    game.renderer.render(this.scene,this.camera);
  }
}

Sttill not loading the model

Sorry, I found that the problem was with server. I used XAAMP and it wasnot reflected even after I edited the codes. I ran my web page using node.js server and is working fine.