I’m trying to use the implementation from here:
I can’t seem to figure out how to scale very small segments?
My line segments are coming from geolocation and when converted to x,y the distances are very small
and i’d like to somehow scale everything as if i was looking at it from very close.
Should i do that from the shader itself? I thought i could just do
line.scale.set(100, 100, 1) or something…
Here is an example: