Extrude Geometry, side material separate from front and rear?

Hi,
I’m using Extrude Geometry to extrude shape paths from imported SVGs.
All is working relatively well.

I’d like to apply flat sharing true/false to the front/back faces, and the sides of the extruded object separately, so that I have flat shading only on the front and back, while I get the shading on the curved sides (and bevels) of the resulting object.

Possibly a way to apply separate materials to each geometry area??

If anyone knows of any example code off hand that produces this desirable effect, then please share.
Thanks!

Try this:

When creating a Mesh with this geometry, if you’d like to have a separate material used for its face and its extruded sides, you can use an array of materials. The first material will be applied to the face; the second material will be applied to the sides.

https://threejs.org/docs/index.html?q=extr#api/en/geometries/ExtrudeGeometry

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Thank you for that. I missed that.
Any idea how the code might go in stating the materials as an array?
Thanks

// ARRAY OF MATERIALS
    var materials = [
        new THREE.MeshBasicMaterial({
            color: 0xff0000
        }),
        new THREE.MeshBasicMaterial({
            color: 0x00ff00
        }),
        new THREE.MeshBasicMaterial({
            color: 0x0000ff
        })
     ];
...
...
    var mesh = new THREE.Mesh( geometry, materials);

Stolen here:
https://dustinpfister.github.io/2018/05/14/threejs-mesh-material-index/

1 Like