Hi, thanks for trying to help!
yeah indeed, i can actually see that I’m just changing the position of the entire instanced mesh over and over again.
I cant GET any position x y z or vector3 from one specific instances of the instance group with this “instancedMesh.position.copy( _position );”
regarding InstancedMesh.setMatrixAt()
yes it is the way the doc says to do it.
it says use this to do this.
do it.
bye.
I havent actually found one single demo that GETS only ONE of the instances position and say, moves it aside or even better ONE example online that SETS only ONE of the instances position and say, moves it aside.
ill be the first to say, hey i cant make this work, so i must be wrong, but isnt SET to write and GET to read?
makes no sense to try to get with set…
after a full night at this failing again and again, i went back to the docs so many times i dont even recall if there is a
InstancedMesh.getMatrixAt() but i havent seen one example that reads and write ONE of the positions.
point me to an demo that demonstrate creation using instancedMesh, getting/reading/extracting ONE specific asset position after creation, and moving that SINGLE asset aside ONLY within the instance group and ill be able to understand.
one.
well, im not saying it doesnt exist, im askin for help…
about this specific demo, i’ve seen, read re-read tinkered and tried many things using this example as ref…
without success.
this example, as most the other example ive found, only rotates all the assets…or changes all the assets positions at once using the same math formula. it doesnt move ONE assets aside, and it doesnt go back to get then set ONE asset position any differently than the others…its always all at once
…i have read and went back many times the doc says i should be able to move them distinctively…
its infuriating, the only user forum post that actually seemed to adress specifically instancedMesh goes with the affirmation that “its easy to move one instance around, but what about the materials?” yet, big talks, but he doesnt actually show any example of that easy single item position change i supossedly easely did, and starts rambling about material shaders…