Euler add angles

I want to program an algorithm that groups all my objects, translate and rotate them together and delete the group afterwards. These objects can have specific rotations before the algorithm starts, so i have to set these rotations to the group and afterwards i have to add the group rotation somehow to the objects roation.
Unfortunately, theres no euler.add function (probably because the euler problem?). How can i manage to add the rotation?

Um, I’m afraid your post is a bit unclear. Are you aware that a single instance of THREE.Group can only represent a single transformation in 3D space? So if your objects all have individual, different rotations, you can’t group/consolidate them into a single 3D object.

Actually my question is: my object already has a euler-rotation, how can i add a new one to it?

This article might help: https://www.gamedev.net/forums/topic/540243-combine-euler-angle-rotation/

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Great read, thanks @Mugen87

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