4fr
November 11, 2022, 9:11am
1
Heyo! I followed the Voxel Geometry three.js tutorial. Nothing shows up when I run the code. I know its not my host, because ct8.pl supports three.js
<head>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<canvas id="c"></canvas>
<script type="importmap">{
"imports": {
"three": "https://threejs.org/build/three.module.js",
"three/addons/": "https://threejs.org/examples/jsm/"
}
}</script><!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script>
import * as THREE from 'three';
import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({canvas});
const cellSize = 256;
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 1000;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(-cellSize * .3, cellSize * .8, -cellSize * .3);
const controls = new OrbitControls(camera, canvas);
controls.target.set(cellSize / 2, cellSize / 3, cellSize / 2);
controls.update();
const scene = new THREE.Scene();
scene.background = new THREE.Color('lightblue');
{
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
scene.add(light);
}
const cell = new Uint8Array(cellSize * cellSize * cellSize);
for (let y = 0; y < cellSize; ++y) {
for (let z = 0; z < cellSize; ++z) {
for (let x = 0; x < cellSize; ++x) {
const height = (Math.sin(x / cellSize * Math.PI * 4) + Math.sin(z / cellSize * Math.PI * 6)) * 20 + cellSize / 2;
if (height > y && height < y + 1) {
const offset = y * cellSize * cellSize +
z * cellSize +
x;
cell[offset] = 1;
}
}
}
}
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshPhongMaterial({color: 'green'});
for (let y = 0; y < cellSize; ++y) {
for (let z = 0; z < cellSize; ++z) {
for (let x = 0; x < cellSize; ++x) {
const offset = y * cellSize * cellSize +
z * cellSize +
x;
const block = cell[offset];
if (block) {
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(x, y, z);
scene.add(mesh);
}
}
}
}
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
let renderRequested = false;
function render() {
renderRequested = undefined;
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
controls.update();
renderer.render(scene, camera);
}
render();
function requestRenderIfNotRequested() {
if (!renderRequested) {
renderRequested = true;
requestAnimationFrame(render);
}
}
controls.addEventListener('change', requestRenderIfNotRequested);
window.addEventListener('resize', requestRenderIfNotRequested);
}
main();
</script>
Thanks, 4fr
tfoller
November 11, 2022, 10:17am
2
Try to add type module to the script tag, like so:
<script type="module">
import * as THREE from 'three'
instead of
<script>
import * as THREE from 'three';
otherwise your code works for me
it will also be better if you put your html content inside body tag:
...
</head>
<body>
<canvas id="c"></canvas>
...
main();
</script>
</body>
1 Like
4fr
November 11, 2022, 4:41pm
3
<html>
<head>
<title>cube.playground</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="module">
import * as THREE from 'three';
import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({canvas});
const cellSize = 256;
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 1000;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(-cellSize * .3, cellSize * .8, -cellSize * .3);
const controls = new OrbitControls(camera, canvas);
controls.target.set(cellSize / 2, cellSize / 3, cellSize / 2);
controls.update();
const scene = new THREE.Scene();
scene.background = new THREE.Color('lightblue');
{
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
scene.add(light);
}
const cell = new Uint8Array(cellSize * cellSize * cellSize);
for (let y = 0; y < cellSize; ++y) {
for (let z = 0; z < cellSize; ++z) {
for (let x = 0; x < cellSize; ++x) {
const height = (Math.sin(x / cellSize * Math.PI * 4) + Math.sin(z / cellSize * Math.PI * 6)) * 20 + cellSize / 2;
if (height > y && height < y + 1) {
const offset = y * cellSize * cellSize +
z * cellSize +
x;
cell[offset] = 1;
}
}
}
}
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshPhongMaterial({color: 'green'});
for (let y = 0; y < cellSize; ++y) {
for (let z = 0; z < cellSize; ++z) {
for (let x = 0; x < cellSize; ++x) {
const offset = y * cellSize * cellSize +
z * cellSize +
x;
const block = cell[offset];
if (block) {
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(x, y, z);
scene.add(mesh);
}
}
}
}
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
let renderRequested = false;
function render() {
renderRequested = undefined;
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
controls.update();
renderer.render(scene, camera);
}
render();
function requestRenderIfNotRequested() {
if (!renderRequested) {
renderRequested = true;
requestAnimationFrame(render);
}
}
controls.addEventListener('change', requestRenderIfNotRequested);
window.addEventListener('resize', requestRenderIfNotRequested);
}
main();
</script>
</body>
</html>
this is my code, and for some reason it still doesn’t work. i added the module thing, and put it inside a body tag.
4fr
November 11, 2022, 4:42pm
4
tfoller
November 11, 2022, 6:05pm
5
On the page you mentioned, I see this piece is missing, which is present in your original post:
<script type="importmap">{
"imports": {
"three": "https://threejs.org/build/three.module.js",
"three/addons/": "https://threejs.org/examples/jsm/"
}
}</script><!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
instead I see this
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
if you want to use import map and
import * as THREE from 'three';
then you need to include the map into your page
or don’t use the map but then all imports should mention absolute/relative paths (library “addons” like OrbitControls will not work in this case because they were redesigned to use import maps).
1 Like