Wow, thanks @looeee! This is some great, useful info I haven’t seen anywhere else
That would be the dream scenario
but removing built in color corrections inside some passes would be a great start. Its simple to just add toneMapping, gamma etc at the end of the composer chain, but what complicates things is selfish passes with corrections built in, that break the chain.
Would Takahirox’s PR fix that issue?
Also Im not sure I got an answer for this, but why would renderPass and renderPass + copyPass give different colorspace renders? (or different results at all?) This actually seems to happen with 1 or more passes added after renderPass, regardless of the pass type (but a basic copyPass shows it clearly).
And why does it suddenly stop respecting the renderer.outputEncoding?