I adjust camera by code:
this.cam.position.set(0, -80, 20);
this.cam.up.set(0, 0, 1);
this.cam.lookAt(new THREE.Vector3(0, 0, 0,));
EditorControls seems stranger, I cant discribe it clear.
when I move mouse X straight, the path which viewport rotate like Counterclockwise circle。
when I move mouse Y straight, the path which viewport rotate like Smile circle。
How EditorControls work well in Z-UP camera mode?