I create a box packer - how many boxes will fit on a pallet.
The user can create his own box, different shapes and sizes.
I need to make a cardboard box - exact rendition, change its size.
This object is complex, because there are parts that do not change with the change of size: the thickness of the cardboard, the size of the seam, the tape on it, etc.
First create a 3D object in a separate program, then load it and resize it?
Or is a set of rectangles created, textures loaded and work with a group of math shapes?