That seems to have something to do with what I’m also dealing with. I am also learning the 3js node system in order to be able to use the potential of wgsl. I’m already merging meshes of different resolutions seamlessly with webgl very efficiently via the gpu. This is easy to do with vertex shaders
I wrote something about this recently, here:
These are many individual meshes that appear as one. Is this what you mean?
But with wgsl and compute shaders there are possibilities that were previously only possible under the #450 shader standard which never existed for webgl.