Hi all - I run a small studio (Leipzig, DE) that rebuilds ordinary business websites as photoreal, interactive 3D experiences, and I just put our own site live as the showreel: https://dreiraum.studio
It’s vanilla Three.js, no R3F - I wanted to keep it lightweight. A few things I’d love feedback on:
- The hero still-life is grabbable and throwable (pointer drag + an underdamped spring home), with per-object “mass” so the car trails heavier than the small shapes.
- Hold B and the photoreal render de-renders into its own blueprint/working-drawing underneath (wireframes + live triangle-count callouts).
- Catch the shooting star mid-flight for a tiny firework.
- Lighting is HDRI + AgX everywhere, restrained bloom, MeshPhysicalMaterial + clearcoat; the whole thing is SSR HTML with prefers-reduced-motion + a visible 3D toggle for accessibility.
Industry demos (cafe, dental, car configurator, real-estate, etc.) are linked from the homepage. Happy to answer anything about the approach - and critique very welcome.