I was researching possibilities of implementing Draco compression into three.js GLTF files viewer and thought if it could be possible to do with Cesium glTF Pipeline implementation? I’ve only seen one compression example done by insimo in WebGL: Insimo viewer And his way of doing it is pretty complicated for me.
Also I have few questions about Draco compression quantization - If I understand correctly, if you compress data to lower number of bits, it should be compressed more, but in Draco github documentation it says:
“In general, the more you quantize your attributes the better compression rate you will get”
So maybe someone could explain me how more bits means higher compression?