Does three.js supports FK (forward kinematics) and IK (Inverse kinematics)?

To do this you need raycaster.

On threejs.hofk.de I have examples for beginners, partly German, partly English.

Look for raycaster - drag and drop
Note! The coordinates are stored in the local storage of the browser.

More complicated examples
Recaster MultiMaterial
modify Geo
A problem with multi material was solved by @Mugen87: [SOLVED] Raycaster - MultiMaterial

Have fun doing it. :relaxed:

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