I just came across this cool portfolio and I would really like to recreate the effect in the ‘Projects’ section, in which you can see this distortion effect on the images at the bottom edge of the screen when scrolling. I’ve never gone beyond this shader-on-scroll but I imagine the process is totally different.
i don’t think the process is all that different, the typanus tutorial is a good start.
otherwise i could see myself solving that in the dumbest possible way by making a “lens” in blender and having this in front of the camera with meshphysicalmaterial+transmission, or better yet, meshtransmissionmaterial. though it’s not that dumb tbh, sometimes it’s easy to forget that you can solve problems with composition instead of math.