Does any know where to find solutions for @looeee 's discover three.js challenges?
Also would be interested, espetialy for the smooth animation of camera movement.
no clue of this. But you can do smooth animations using mathematical physics, simply mocking forces. See https://natureofcode.com and examples | p5.js
Also you can simply put a dampening scalar on the moving value. pos.x -= dampen
OR you can feed the moving value into a easing curve as the val pos.x = ease(pos.x, target.x, speed)
It works for any!!!
then clamp when below a low value 0.0001 for example
Also slerp for rotations