DirectionalLight and shados.camera

Hi!! I need to know why, when I change the shadow.camera parameters, the mode looks “bad”:

s.shadow.camera.near = 0;
s.shadow.camera.far = 500;
s.shadow.camera.top   = 200;
s.shadow.camera.right = 200;
s.shadow.camera.bottom= -200;
s.shadow.camera.left  = -200;
s.shadow.mapSize.width  = 2048;
s.shadow.mapSize.height = 2048;
s.shadow.bias = - 0.001;

Result:

If I reduce it, it looks good:

s.shadow.camera.top   = 100;
s.shadow.camera.right = 100;
s.shadow.camera.bottom= -100;
s.shadow.camera.left  = -100;

Can someone explain how it works? I want the shadow to cover more ground so I can add more things!

Thanks a lot!!! :slightly_smiling_face:

PD: i use THREE.PCFSoftShadowMap and DirectionalLight.