In the WebXRManager, what’s the difference between getController() and getControllerGrip()? They both seem to give me an Object3D with position data of the controllers getting updated. Just curious so I know if I should prefer to use one over the other in different situations
Thanks,
–Gaurav
What a coincidence! I’ve added more documentation about WebXRManager
just yesterday! It actually explains the difference between both methods. Here is a link to the dev
version of it:
https://raw.githack.com/mrdoob/three.js/dev/docs/index.html#api/en/renderers/webxr/WebXRManager
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Ah awesome, thanks a bunch! The documentation does a good job of explaining when to use which. I was still a little confused on the “why” aspect of this as I didn’t understand how exactly target ray space and grip space were different, but that led to looking at the WebXR Device API itself for those definitions which cleared things up