Cylindrical points only in the xz plane?

is there a certain game development reason for this? I can draw the pattern I want but I would assume I could specify which plane or orientation. Do I just to just transform each point?

Could you elaborate or show code? A little hard to understand what you mean - do you mean orientation of shape geometry when generated?

I created the 8 “tools” in the circular patter that I wanted, but its based around the 0,0,0 origin and only in the xz plane, I really want them in the xy plane some distance above z=0

It’s still not clear what you are doing. Please share your code as a live example: three.js dev template - module - JSFiddle - Code Playground