Is it valid to imagine an object or scene exported using
toJson property, to export the associated CubeTextures as well, along with the exported data?
And later to be loaded using
I would love to have this feature. Let’s discuss if it makes sense.
I guess this is a valid feature request. Working with cubemaps is something a scene editor (like the
three.js editor) should support. This involves of course saving and loading.
This is exactly what I was going to elaborate.
Current, on most of the occasion I use threejs editor to create my content and use it in some of my experiments. Due to the lack of cube texture support while implementing, importing or exporting it creates a bottleneck in content creating and implementation pipeline.
With this feature, it will ease up the workflow of many people.
Looking at threejs sourcecode, it does look like a lot of work would be needed, but I guess, it necessary in so many use cases.
Now, I have created a feature request for this.
Hope the core developers would agree.